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Mardet Needs
With the ever growing online and offline gaming industry across Asia and the rest of the world, as indicated in figure 1 below, this trend is believed to continue, with Korea and China heading the world.
The source of revenue for these gaming models ranges from:
Retail Sales - Collector's Editions
Subscriptions
Virtual goods sales such as sales of weapons
Other gaming services such as selling experience and special events, pre-made characters or power- levelling, character transfers, account transfers, and character renaming
Ttopay understands this business model and their specific micropayment and prepayment processing needs. We are here to provide an easy-to-deploy, customisable, and secure solution to support the various needs of the game providers across channels, including online, offline and mobile. 'Making your business case more profitable'.
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